The education system in high school is certainly very different from that in lectures. These differences often cause culture shock for freshmen. Culture shock is a condition that can lead to bewild…
The Simon Says game is a game that is often applied in learning, especially English. The reason is because this game stimulates the players' ability to focus, listen and master vocabulary. This stu…
English is considered a foreign language in Indonesia. For Indonesians, especially students, English is often a scary ghost because it is a foreign language. This study aims to search factors influ…
This study aims to find out how students in Pekalongan master English vocabulary using English manga. Data taken from semi-structured interviews. This research will involve eight non-English studen…
Stimulating students’ speaking skills in the English classroom, a teacher might employ some appropriate techniques. One of the techniques is elicitation. Elicitation is an action to get a linguis…
This study aims to analyze models of learning strategies that are suitable for inclusive children because all learning at school changes to distance learning. This period is very crucial, especiall…
With the development of technology, second language learners can enhance their English vocabulary outside the classroom with a new pedagogical approach i.e. Informal Digital Learning of English (ID…
Reading is one of the skills that have a significant influence on the success of learning English—learning during the COVID-19 pandemic resulting in a number of English teachers and junior high s…
This study discussed learning speaking through an application. During the past pandemic, students felt difficult to understand the lesson materials from home. For that, students need learning suppo…
Code-mixing is mixing of two or more languages in one sentence. The lack of English communication ability in students is a common problem. This study aimed to analyze students' perceptions of the u…