SKRIPSI TADRIS BAHASA INGGRIS
EFL Teachers' Experiences In Applying Guessing Games To Engage Students In Speaking
Guessing games can be applied in a speaking class to enhance student engagement. These games encourage active participation in speaking and help students practice vocabulary, pronunciation and communication skills in a fun way. This study aims to explore EFL teachers' experiences in applying guessing games in teaching speaking. The design of this study used narrative inquiry. Two junior high school teachers were selected as research participants. Data collection was done through semi-structured interviews. The data were analyzed using thematic analysis. The findings show that guessing games created a proactive, interactive classroom atmosphere, encouraged students' motivation to speak, developed vocabulary and pronunciation, and promoted fun activities. Another finding demonstrated that the teachers also encountered challenges, such as the imbalance of students’ participation due to differences in students' speaking skills, students' lack of confidence, and lack of time for practicing guessing games. The present study concludes with pedagogical implications for how EFL teachers design a speaking class through interactive games.
24SK2425062.00 | SK TI 24.062 MAR e | My Library (Lantai 3, R. Local Content) | Tersedia |
Tidak tersedia versi lain